Sky material specification.
#include <EnvironmentSettings.h>
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std::string | material = "" |
| | Material name.
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std::string | texture = "" |
| | Texture name.
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SkyType | type = BOX |
| | Sky type.
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◆ SkyMaterialSpec()
| visual::SkyMaterialSpec::SkyMaterialSpec |
( |
std::string |
material, |
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std::string |
texture, |
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SkyType |
type = BOX |
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) |
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inline |
Construct sky material spec.
- Parameters
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| [in] | material | Material name. |
| [in] | texture | Texture name. |
| [in] | type | Sky rendering type (default: BOX). |
The documentation for this struct was generated from the following file: