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FhSim
3.1.0
Marine systems simulation
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Inheritance diagram for Ship::EnvironmentQuery:
Collaboration diagram for Ship::EnvironmentQuery:Public Member Functions | |
| EnvironmentQuery (const string simObjectName, ISimObjectCreator *const creator) | |
| void | OdeFcn (const double T, const double *const X, double *const XDot, const bool bIsMajorTimeStep) |
| void | FinalSetup (const double T, const double *const X, ISimObjectCreator *const creator) |
| const double * | FluidVelocity (const double T, const double *const X) |
| const double * | FluidAcceleration (const double T, const double *const X) |
| const double * | FluidDepth (const double T, const double *const X) |
| const double * | WaveHeight (const double T, const double *const X) |
| const double * | TotalPressure (const double T, const double *const X) |
| const double * | DynamicPressure (const double T, const double *const X) |
| const double * Ship::EnvironmentQuery::DynamicPressure | ( | const double | T, |
| const double *const | X | ||
| ) |
The dynamic pressure contribution from the waves
| const double * Ship::EnvironmentQuery::FluidAcceleration | ( | const double | T, |
| const double *const | X | ||
| ) |
The acceleration of the fluid defined as the sum of the wave particle acceleration
| const double * Ship::EnvironmentQuery::FluidDepth | ( | const double | T, |
| const double *const | X | ||
| ) |
The distance between the still water surface and the bottom
| const double * Ship::EnvironmentQuery::FluidVelocity | ( | const double | T, |
| const double *const | X | ||
| ) |
The velocity of the fluid defined as the sum of the current velocity and the wave particle velocity
| const double * Ship::EnvironmentQuery::TotalPressure | ( | const double | T, |
| const double *const | X | ||
| ) |
The pressure in the fluid defined as the hydrostatic pressure and the dynamic pressure contribution from the waves
| const double * Ship::EnvironmentQuery::WaveHeight | ( | const double | T, |
| const double *const | X | ||
| ) |
The displacement of the fluid surface from the still water surface