FhSim  3.1.0
Marine systems simulation
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NetStructureWakeEffect.h
1#pragma once
2#include "CommonTypes.h"
3
176// #define CNetStructureWakeEffect_DO_PROFILE
177
178// Includes
179#include "NetBottomContactFilter.h"
180#include "NetCableElement.h"
181#include "NetCableElementSpec.h"
182#include "NetElement3NWakeEffect.h"
183#include "NetElementDef.h"
184#include "NetStructureSpec.h"
185
186#include "sfh/timers/ProfilerWallclock.h"
187
188#include <fhsim/simobject/SimObject.h>
189#include <fhsim_environment/EnvironmentProvider.h>
190#include <fhsim_environment/SeafloorForcesInterface.h>
191#include <string>
192
193
194#ifdef FH_VISUALIZATION
195# include "sfh/ogre/C3DLine.h"
196# include "sfh/ogre/NMeshGenerators.h"
197
198# include <fhsim/visual/renderer/TextRenderer.h>
199#endif
200
201// Class definition
202class NetStructureWakeEffect : public SimObject
203{
204public:
206 NetStructureWakeEffect(std::string simObjectName, ISimObjectCreator* creator);
209 virtual void OdeFcn(const double dT, const double* const adX, double* const adXDot) const;
210 virtual void InitialConditionSetup(const double dT, const double* const adCurrentIC, double* const adUpdatedIC, ISimObjectCreator* const creator);
211 virtual void FinalSetup(const double dT, const double* const adX, ISimObjectCreator* const creator);
212 const double* outExternalNodeForce(const double dT, const double* const adX, int extNode);
213
214#ifdef FH_VISUALIZATION
216 virtual void RenderInit(Ogre::Root* const ogreRoot, ISimObjectCreator* const creator);
218 virtual void RenderUpdate(const double dT, const double* const adX);
219
220 void CreateCapsule(Ogre::ManualObject* capsule_manual);
221 C3DLine* myline;
222#endif
223 virtual const double* NodePos(const double dT, const double* const adX, int extNode);
224 virtual const double* NodeVel(const double dT, const double* const adX, int extNode);
225 virtual const double* BottomContact(const double dT, const double* const adX);
226 void SetAddedDragPerMPS(double AddedDragPerMPS);
227 const double* GetNetTotalForceForCheck(const double dT, const double* const adX);
228protected:
229 virtual void CalcStateDerivatives(const double* const adX, double* const adXDot) const;
230 virtual void AddExternalForces(const double dT, const double* const adX) const;
231 virtual void AddNetForces(const double dT, const double* const adX) const;
232 virtual void AddCableForces(const double dT, const double* const adX) const;
233 virtual double AddNodeBottomForce(const double* const adX, int node, double diam, double adForceInOut[3]) const;
234 virtual void AddBottomForces(const double* const adX) const;
235 virtual void AddInputPorts(ISimObjectCreator* creator);
236 virtual void CreateNetPanels(std::vector<const NetElementDef*> VNetElementDefs, ISimObjectCreator* creator);
237 virtual void CreateNetCables(std::vector<const NetCableElementSpec*> VCableElements, ISimObjectCreator* creator);
238 virtual void CreateDataStructures();
239 virtual void CreateOutputPorts(ISimObjectCreator* creator);
240 VSPairStrInt CreateExternalNodeMap(std::string tag, int* piUsed, NetStructureSpec& NetSpec, ISimObjectCreator* creator);
241 void PRINTALLNODEFORCES(std::string spec, double dT);
242
244
245 ISignalPort** m_inExternalForces;
246 int* m_iStatePos;
247 int* m_iStateVel;
249 double* m_NodeExternalForces;
251
253 int m_numNodesOutputPosAndVel;
254 int m_numPanelsCalc;
255 int m_numCablesCalc;
256 int m_numNodesOriginal;
257 int m_numNodesCalc;
258 int m_numNodeOutputs;
260
262
264 double m_bottomContact[6];
265
266 environment::EnvironmentProvider* m_environment;
267 environment::SeafloorForcesInterface* m_seafloor;
269
271
272 std::vector<NetCableElement*> m_VpCableElements;
273 std::vector<NetElement3NWakeEffect*> m_VpNetElements;
274 float* m_inertia;
275 int* m_netConn;
276 int** m_aaiCableConn;
277 SAdaptationSpec_t m_SAdaptations;
278 bool m_foldingPointRefinementUsed;
280
281
283
285 VSPairStrInt m_VsNodesInputForce;
286 bool m_useTagForExternalNodes;
288
289 double* m_nodeForce;
290 mutable sfh::timers::StopWatch m_OdeTimer;
291
292 // Screen model
293 bool m_UseScreenModel;
294 bool m_UseMoeFore2021; // Use drag and lift coefficients from model tests published in Moe-F�re et al. 2021.
295 double m_SnImg; // Use solidity derived from image analysis. Only to be used with drag formulation from Moe-F�re et al. 2021.
296 double m_RhoWater;
297 double m_NetForcesTotalForOutputCheck[3];
298
299 // Wake effect inclusion
304 bool m_useReynoldsDependentDragCoefficients;
305
306#ifdef CNetStructureWakeEffect_DO_PROFILE
307 sfh::timers::ProfilerWallclock m_Profiler;
308#endif
309};
Definition NetBottomContactFilter.h:7
Definition NetStructureSpec.h:38
Definition NetStructureWakeEffect.h:203
bool m_UseActualElementSizeInWakeEffect
Set to true if actual size (number of u and v bars) of net element shall be used in wake effect calcu...
Definition NetStructureWakeEffect.h:302
NetStructureWakeEffect(std::string simObjectName, ISimObjectCreator *creator)
The constructor sets the pointer to the output object and the parser object.
virtual void CalcStateDerivatives(const double *const adX, double *const adXDot) const
For screen model. Checking calculated total net force.
VSPairStrInt m_VsNodesOutputPosAndVel
Nodes reachable directly through input or output ports.
Definition NetStructureWakeEffect.h:284
NetBottomContactFilter m_BottomContactFilter
Environment.
Definition NetStructureWakeEffect.h:263
int m_numNodesInputForce
Node counts.
Definition NetStructureWakeEffect.h:252
int m_NElementBarsInWakeEffectCalc
Number of u and v bars in calculation of wake effect if m_UseActualElementSizeInWakeEffect is set to ...
Definition NetStructureWakeEffect.h:303
bool m_InternalElementWakeEffectsActive
Set to true if wake effects should be active within an element.
Definition NetStructureWakeEffect.h:301
ISignalPort ** m_inExternalForces
Interface member variables.
Definition NetStructureWakeEffect.h:245
std::vector< NetCableElement * > m_VpCableElements
Element properties.
Definition NetStructureWakeEffect.h:272
bool m_ExternalElementWakeEffectsActive
Set to true if elements should be affected by the wake from other elements.
Definition NetStructureWakeEffect.h:300
virtual ~NetStructureWakeEffect()
The destructor deletes dynamically allocated memory.
Class containing the specification for a net object.
Definition NetStructureSpec.h:22