2#include "CommonTypes.h"
179#include "NetBottomContactFilter.h"
180#include "NetCableElement.h"
181#include "NetCableElementSpec.h"
182#include "NetElement3NWakeEffect.h"
183#include "NetElementDef.h"
184#include "NetStructureSpec.h"
186#include "sfh/timers/ProfilerWallclock.h"
188#include <fhsim/simobject/SimObject.h>
189#include <fhsim_environment/EnvironmentProvider.h>
190#include <fhsim_environment/SeafloorForcesInterface.h>
194#ifdef FH_VISUALIZATION
195# include "sfh/ogre/C3DLine.h"
196# include "sfh/ogre/NMeshGenerators.h"
198# include <fhsim/visual/renderer/TextRenderer.h>
209 virtual void OdeFcn(
const double dT,
const double*
const adX,
double*
const adXDot)
const;
210 virtual void InitialConditionSetup(
const double dT,
const double*
const adCurrentIC,
double*
const adUpdatedIC, ISimObjectCreator*
const creator);
211 virtual void FinalSetup(
const double dT,
const double*
const adX, ISimObjectCreator*
const creator);
212 const double* outExternalNodeForce(
const double dT,
const double*
const adX,
int extNode);
214#ifdef FH_VISUALIZATION
216 virtual void RenderInit(Ogre::Root*
const ogreRoot, ISimObjectCreator*
const creator);
218 virtual void RenderUpdate(
const double dT,
const double*
const adX);
220 void CreateCapsule(Ogre::ManualObject* capsule_manual);
223 virtual const double* NodePos(
const double dT,
const double*
const adX,
int extNode);
224 virtual const double* NodeVel(
const double dT,
const double*
const adX,
int extNode);
225 virtual const double* BottomContact(
const double dT,
const double*
const adX);
226 void SetAddedDragPerMPS(
double AddedDragPerMPS);
227 const double* GetNetTotalForceForCheck(
const double dT,
const double*
const adX);
230 virtual void AddExternalForces(
const double dT,
const double*
const adX)
const;
231 virtual void AddNetForces(
const double dT,
const double*
const adX)
const;
232 virtual void AddCableForces(
const double dT,
const double*
const adX)
const;
233 virtual double AddNodeBottomForce(
const double*
const adX,
int node,
double diam,
double adForceInOut[3])
const;
234 virtual void AddBottomForces(
const double*
const adX)
const;
235 virtual void AddInputPorts(ISimObjectCreator* creator);
236 virtual void CreateNetPanels(std::vector<const NetElementDef*> VNetElementDefs, ISimObjectCreator* creator);
237 virtual void CreateNetCables(std::vector<const NetCableElementSpec*> VCableElements, ISimObjectCreator* creator);
238 virtual void CreateDataStructures();
239 virtual void CreateOutputPorts(ISimObjectCreator* creator);
240 VSPairStrInt CreateExternalNodeMap(std::string tag,
int* piUsed,
NetStructureSpec& NetSpec, ISimObjectCreator* creator);
241 void PRINTALLNODEFORCES(std::string spec,
double dT);
249 double* m_NodeExternalForces;
253 int m_numNodesOutputPosAndVel;
256 int m_numNodesOriginal;
258 int m_numNodeOutputs;
264 double m_bottomContact[6];
266 environment::EnvironmentProvider* m_environment;
267 environment::SeafloorForcesInterface* m_seafloor;
273 std::vector<NetElement3NWakeEffect*> m_VpNetElements;
276 int** m_aaiCableConn;
278 bool m_foldingPointRefinementUsed;
285 VSPairStrInt m_VsNodesInputForce;
286 bool m_useTagForExternalNodes;
290 mutable sfh::timers::StopWatch m_OdeTimer;
293 bool m_UseScreenModel;
294 bool m_UseMoeFore2021;
297 double m_NetForcesTotalForOutputCheck[3];
304 bool m_useReynoldsDependentDragCoefficients;
306#ifdef CNetStructureWakeEffect_DO_PROFILE
307 sfh::timers::ProfilerWallclock m_Profiler;
Definition NetStructureSpec.h:38
Definition NetStructureWakeEffect.h:203
bool m_UseActualElementSizeInWakeEffect
Set to true if actual size (number of u and v bars) of net element shall be used in wake effect calcu...
Definition NetStructureWakeEffect.h:302
NetStructureWakeEffect(std::string simObjectName, ISimObjectCreator *creator)
The constructor sets the pointer to the output object and the parser object.
virtual void CalcStateDerivatives(const double *const adX, double *const adXDot) const
For screen model. Checking calculated total net force.
VSPairStrInt m_VsNodesOutputPosAndVel
Nodes reachable directly through input or output ports.
Definition NetStructureWakeEffect.h:284
NetBottomContactFilter m_BottomContactFilter
Environment.
Definition NetStructureWakeEffect.h:263
int m_numNodesInputForce
Node counts.
Definition NetStructureWakeEffect.h:252
int m_NElementBarsInWakeEffectCalc
Number of u and v bars in calculation of wake effect if m_UseActualElementSizeInWakeEffect is set to ...
Definition NetStructureWakeEffect.h:303
bool m_InternalElementWakeEffectsActive
Set to true if wake effects should be active within an element.
Definition NetStructureWakeEffect.h:301
ISignalPort ** m_inExternalForces
Interface member variables.
Definition NetStructureWakeEffect.h:245
std::vector< NetCableElement * > m_VpCableElements
Element properties.
Definition NetStructureWakeEffect.h:272
bool m_ExternalElementWakeEffectsActive
Set to true if elements should be affected by the wake from other elements.
Definition NetStructureWakeEffect.h:300
virtual ~NetStructureWakeEffect()
The destructor deletes dynamically allocated memory.
Class containing the specification for a net object.
Definition NetStructureSpec.h:22