2#include "ISimObjectCreator.h"
3#include "seafloorForces/SeafloorForces.h"
5#include <marenv/current/ConstantCurrent.h>
6#include <marenv/seafloor/BathymetryWaves.h>
7#include <marenv/wave/LinearWaveTheory.h>
8#include <marenv/wave/WaveEnergySpectrum.h>
9#include <marenv/wave/WaveField.h>
76 std::shared_ptr<marenv::wave::WaveField>
waves;
78 std::shared_ptr<marenv::seafloor::BathymetryWaves>
bathymetry;
80 std::shared_ptr<marenv::current::CurrentField>
currents;
125 std::map<std::string, SkyMaterialSpec> m_skyMaterials;
Definition EnvironmentSettings.h:52
double worldRadius
World rendering radius [m].
Definition EnvironmentSettings.h:109
std::shared_ptr< marenv::wave::WaveField > waves
Wave field for rendering.
Definition EnvironmentSettings.h:76
std::shared_ptr< environment::SeafloorForces > seafloorForces
Seafloor forces.
Definition EnvironmentSettings.h:82
std::string OceanMaterial()
std::string SeafloorMaterial()
VisualQuality
Visual quality levels.
Definition EnvironmentSettings.h:56
@ Fair
Fair rendering (medium quality)
Definition EnvironmentSettings.h:58
@ Nice
Nice rendering (high quality)
Definition EnvironmentSettings.h:59
@ Fast
Fast rendering (low quality)
Definition EnvironmentSettings.h:57
int randomSeed
Random seed.
Definition EnvironmentSettings.h:111
EnvironmentSettings(ISimObjectCreator *creator)
std::shared_ptr< marenv::current::CurrentField > currents
Current field.
Definition EnvironmentSettings.h:80
std::string OceansidesMaterial()
bool OceanVertexshaderUsesTime()
int visualQuality
Visual quality level.
Definition EnvironmentSettings.h:113
std::vector< int > vertexCounts
Vertex counts [u, v].
Definition EnvironmentSettings.h:107
std::shared_ptr< marenv::seafloor::BathymetryWaves > bathymetry
Bathymetry with waves.
Definition EnvironmentSettings.h:78
VisualQuality QualityFromInt(int quality)
SkyMaterialSpec SkySpec()
bool visualizeWaves
Enable wave visualization.
Definition EnvironmentSettings.h:105
Visualization utilities.
Definition EnvironmentSettings.h:13
SkyType
Sky rendering types.
Definition EnvironmentSettings.h:16
@ DOME
Dome sky rendering.
Definition EnvironmentSettings.h:17
@ BOX
Box sky rendering (default)
Definition EnvironmentSettings.h:19
@ PLANE
Plane sky rendering.
Definition EnvironmentSettings.h:18
Sky material specification.
Definition EnvironmentSettings.h:23
std::string material
Material name.
Definition EnvironmentSettings.h:39
std::string texture
Texture name.
Definition EnvironmentSettings.h:41
SkyType type
Sky type.
Definition EnvironmentSettings.h:43
SkyMaterialSpec(std::string material, std::string texture, SkyType type=BOX)
Definition EnvironmentSettings.h:32
SkyMaterialSpec()
Default-constructs an empty sky material spec.
Definition EnvironmentSettings.h:25