FhSim  3.1.0
Marine systems simulation
Loading...
Searching...
No Matches
ScreenElement3N Member List

This is the complete list of members for ScreenElement3N, including all inherited members.

AddNodeForces(const double *const adNodePosA_ned, const double *const adNodePosB_ned, const double *const adNodePosC_ned, const double *const adNodeVelA_ned, const double *const adNodeVelB_ned, const double *const adNodeVelC_ned, const double *const adWaterVel_ned, double *const adNodeForceA_ned, double *const adNodeForceB_ned, double *const adNodeForceC_ned, const double *const harmonicForceCoeffs, double hydroForcesRatio=1.0, double addedLinearDrag=0.0) (defined in ScreenElement3N)ScreenElement3N
CalcNodeInertia(int node)ScreenElement3N
GenerateExternalWakeEffectPolynomial(double *currentVel) (defined in ScreenElement3N)ScreenElement3N
GenerateInternalWakeEffectPolynomial(double *currentVel) (defined in ScreenElement3N)ScreenElement3N
GetExternalWakeEffect(double *currentVel, double *posA, double *posB, double *posC) (defined in ScreenElement3N)ScreenElement3N
GetInternalWakeEffect(double *currentVel, double *posA, double *posB, double *posC) (defined in ScreenElement3N)ScreenElement3N
IsInShadowedRegionOfCage() (defined in ScreenElement3N)ScreenElement3N
ScreenElement3N(const std::string netName, const unsigned long iID, const ScreenElementDef *netPanel, const int NBarsInWakeEffectCalc, const double dNy_water, const double dRho_water, const double knotDiameterRatio, const double knotMomStiff, const double dKknotMomStiff_contact, const double cnLinearLimitAngle, const double cnLinear, const double cnTurb, const double cnLam, const double turbLimit, const double lamLimit, const double dCt_nominal, const double dCnKnots_nominal, const double dampingRatio, const bool internalWakeEffectsActive, const bool useActualSizeInWakeEffect, const bool useReynoldsDependentDrag)ScreenElement3N
SetDistanceToWallInFront(double distance) (defined in ScreenElement3N)ScreenElement3N
setElementIsCoveredByROV(bool _covered) (defined in ScreenElement3N)ScreenElement3N
SetInShadowedRegionOfCage(bool value) (defined in ScreenElement3N)ScreenElement3N
~ScreenElement3N(void)ScreenElement3N