FhSim  3.1.0
Marine systems simulation
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TestParticleField.h
1#pragma once
2
3#ifdef FH_VISUALIZATION
4# pragma warning(push)
5# pragma warning(disable : 4251)
6# include <Ogre.h>
7# pragma warning(pop)
8# include <sfh/ogre/C3DArrow.h>
9#endif
10
11#include <fhsim/simobject/SimObject.h>
12#include <fhsim_environment/EnvironmentProvider.h>
13
14namespace testmodels
15{
16
35class TestParticleField : public SimObject
36{
37
38public:
44 TestParticleField(std::string SimObjectName, ISimObjectCreator* Creator);
45
47 void OdeFcn(const double T, const double* const X, double* const XDot) const override;
48
50 void FinalSetup(const double T, const double* const X, ISimObjectCreator* const Creator);
51
58 const double* Position(const double T, const double* const X);
59
66 const double* Velocity(const double T, const double* const X);
67
68private:
70 void CalcParticleForces(double t, const double pos[3], const double vel[3], double sumForces[3]) const;
71
73 int m_PosIdx;
75 int m_VelIdx;
77 int m_numParticles;
79 int m_numParticlesPerDimension[3];
81 double m_particleSpacingPerDimension[3];
83 double m_diameter;
85 double m_mass;
87 double m_dragCoeff;
89 double m_rho_water;
91 double m_rho_sphere;
93 double m_gravityForce;
95 double m_buoyancy;
97 double m_netWeightWhenSubmerged;
99 double R;
101 environment::EnvironmentProvider* m_environment;
102#ifdef FH_VISUALIZATION
103public:
113 void extracted(Ogre::SceneManager* sceneMgr, int& i);
114
116 void RenderInit(Ogre::Root* const pOgreRoot, ISimObjectCreator* const pCreator);
117
119 void RenderUpdate(const double dT, const double* const adX);
120
121private:
123 std::vector<Ogre::SceneNode*> m_Node;
125 Ogre::SceneNode* m_lineEndNode;
127 Ogre::String m_Material;
129 std::string m_SphereMesh;
131 C3DArrow* m_surfaceNormalArrow;
133 std::vector<C3DArrow*> m_waterVelocityArrows;
135 std::vector<C3DArrow*> m_objectVelocityArrows;
136#endif
137};
138
139} // namespace testmodels
Definition TestParticleField.h:36
TestParticleField(std::string SimObjectName, ISimObjectCreator *Creator)
void FinalSetup(const double T, const double *const X, ISimObjectCreator *const Creator)
Final setup - register state indices.
const double * Position(const double T, const double *const X)
void OdeFcn(const double T, const double *const X, double *const XDot) const override
ODE function - integrate particle dynamics.
const double * Velocity(const double T, const double *const X)
SimObjects for testing environment functionality.
Definition TestBuoy1.h:16