2#include <OgreManualObject.h>
4#include <marenv/seafloor/BathymetryField.h>
10namespace sampledseafloor
34 Ogre::SceneManager* sceneMgr,
35 const Ogre::String& name,
36 const Ogre::String& material,
49namespace screenprojection
64 Ogre::SceneManager* sceneMgr,
65 const Ogre::String& name,
66 const Ogre::String& material,
67 std::vector<int> vertexCounts,
68 double oversizeRatio);
85 Ogre::SceneManager* sceneMgr,
86 const Ogre::String& name,
87 const Ogre::String& material,
106 Ogre::SceneManager* scnMgr,
107 const Ogre::String& name,
108 const Ogre::String& material,
109 std::vector<int> vertexCounts,
110 std::vector<double> size);
Definition BathymetryField.h:24
Ogre::MeshPtr CreateMesh(Ogre::SceneManager *scnMgr, const Ogre::String &name, const Ogre::String &material, std::vector< int > vertexCounts, std::vector< double > size)
Ogre::ManualObject * CreateMesh(Ogre::SceneManager *sceneMgr, const Ogre::String &name, const Ogre::String &material, int numVertices, double radius, double maxDepth)
Ogre::ManualObject * BuildMesh(Ogre::SceneManager *sceneMgr, const Ogre::String &name, const Ogre::String &material, marenv::seafloor::BathymetryField &field, double centerX, double centerY, double extentX, double extentY, int vertsX, int vertsY, double &minDepth, double &maxDepth)
Ogre::ManualObject * CreateMesh(Ogre::SceneManager *sceneMgr, const Ogre::String &name, const Ogre::String &material, std::vector< int > vertexCounts, double oversizeRatio)
Visualization utilities.
Definition EnvironmentSettings.h:14