11#ifndef CInternalCable_H
12#define CInternalCable_H
15#include "cable/subroutines/CableElDynStiff.h"
17#include "sfh/constants.h"
18#include "sfh/linalg.h"
19#include "sfh/math/array.h"
20#include "sfh/math/math.h"
21#include "sfh/timers/StopWatch.h"
23#include <fhsim/simobject/SimObject.h>
24#include <fhsim_environment/EnvironmentProvider.h>
25#include <fhsim_environment/ElementFlowInteraction.h>
39 double numericalDamping;
46 double stepSafetyFactor;
48 double eAdaptationPeriod;
49 std::string materialName;
51 std::string cableName;
71 stepSafetyFactor = 50;
73 eAdaptationPeriod = 0;
74 materialName =
"Trawl/SteelWire";
82 return sfh::pi * 0.25 * diameter * diameter * dE;
95 double* adFacePosNormal;
96 double* adTextureCoordU;
97 double* adTextureCoordV;
109 drawDiam = drawDiameter;
110 numRenderEdges = numFaces + 1;
111 sizeIndexBuffer = numElements * numRenderEdges * 2;
112 textureScale = 5 * (sfh::pi * drawDiam);
113 aiIndex =
new int[sizeIndexBuffer];
114 deltaTheta = 2 * sfh::pi / numFaces;
115 adTheta =
new double[numRenderEdges];
116 adSinTheta =
new double[numRenderEdges];
117 adCosTheta =
new double[numRenderEdges];
118 adCirclePos =
new double[(numElements + 1) * (numRenderEdges) * 3];
119 adFacePosNormal =
new double[(numElements + 1) * (numRenderEdges) * 3];
120 adTextureCoordU =
new double[numRenderEdges];
121 adTextureCoordV =
new double[numElements + 1];
122 adTextureCoordV[0] = 0;
123 for (
unsigned short i = 0; i < numRenderEdges; i++) {
124 adTheta[i] = i * deltaTheta;
125 adSinTheta[i] = sin(adTheta[i]);
126 adCosTheta[i] = cos(adTheta[i]);
127 adTextureCoordU[i] = adTheta[i] * (sfh::pi * drawDiam) / textureScale;
130 for (
int element = 0; element < numElements; element++) {
131 for (
int edge = 0; edge < numRenderEdges; edge++) {
132 aiIndex[i++] = element * numRenderEdges + edge;
133 aiIndex[i++] = (element + 1) * numRenderEdges + edge;
144 delete[] adCirclePos;
145 delete[] adFacePosNormal;
146 delete[] adTextureCoordU;
147 delete[] adTextureCoordV;
156 void Update(
int element,
const double* adElPosA,
const double* adElPosB,
const double* adDirection,
double dL0)
159 sfh::math::FindNotParallel(adDirection, 3, adNotParallel);
162 sfh::linalg::Cross(adDirection, adNotParallel, adNormal1);
163 sfh::linalg::Cross(adDirection, adNormal1, adNormal2);
164 sfh::math::Normalize3(adNormal1);
165 sfh::math::Normalize3(adNormal2);
166 sfh::math::ArrayMultiply(adNormal1, drawDiam / 2.0, 3);
167 sfh::math::ArrayMultiply(adNormal2, drawDiam / 2.0, 3);
168 adTextureCoordV[element + 1] = adTextureCoordV[element] + dL0 / textureScale * 3;
170 for (
unsigned short face = 0; face < numRenderEdges; face++) {
171 for (
unsigned short ind = 0; ind < 3; ind++) {
173 adFacePosNormal[element * ((numRenderEdges) * 3) + 3 * face + ind] = adSinTheta[face] * adNormal1[ind] + adCosTheta[face] * adNormal2[ind];
174 adCirclePos[element * ((numRenderEdges) * 3) + 3 * face + ind] = adElPosA[ind] + adFacePosNormal[element * ((numRenderEdges) * 3) + 3 * face + ind];
176 adFacePosNormal[(element + 1) * ((numRenderEdges) * 3) + 3 * face + ind] = adSinTheta[face] * adNormal1[ind] + adCosTheta[face] * adNormal2[ind];
177 adCirclePos[(element + 1) * ((numRenderEdges) * 3) + 3 * face + ind] = adElPosB[ind] + adFacePosNormal[(element + 1) * ((numRenderEdges) * 3) + 3 * face + ind];
184 double adNotParallel[3];
200 virtual void FinalSetup(
const double dT,
const double*
const adX, ISimObjectCreator*
const creator);
203 virtual void OdeFcn(
const double*
const adPosA,
204 const double*
const adVelA,
205 const double*
const adPosB,
206 const double*
const adVelB,
207 const double*
const adX,
208 double*
const adXDot,
225 void EvaluateElementsAt(
const double* adPosA,
const double* adVelA,
const double* adPosB,
const double* adVelB,
const double* adX,
double dT)
const;
236 const double* posA,
const double* velA,
237 const double* posB,
const double* velB,
238 const double* X,
double* J,
int nStates,
int stateOffset)
const;
260 const double* posA,
const double* velA,
261 const double* posB,
const double* velB,
262 int globalPosIdxA,
int globalVelIdxA,
263 int globalPosIdxB,
int globalVelIdxB,
264 double endInertiaA,
double endInertiaB,
265 const double* X,
double* J,
int nStates,
int stateOffset)
const;
269 const double*
const adVelA,
270 const double*
const adPosB,
271 const double*
const adVelB,
300 void TakeWakes(
const double* adPosA,
const double* adPosB,
const double* adX,
double T);
304 double*
const adEndForceA,
305 double*
const adEndForceB,
306 double*
const pdEndInertiaA,
307 double*
const pdEndInertiaB,
308 const double*
const adPosA,
309 const double*
const adVelA,
310 const double*
const adPosB,
311 const double*
const adVelB,
312 const double*
const adX,
318#ifdef FH_VISUALIZATION
320 void RenderInit(Ogre::Root* ogreRoot);
323 void RenderUpdate(
const double*
const adX,
const double* adPosA,
const double* adPosB);
330 void ResetAllNodeForces()
const;
333 void AddAllElementForces(
const double*
const adPosA,
334 const double*
const adVelA,
335 const double*
const adPosB,
336 const double*
const adVelB,
337 const double*
const adX,
341 void CalcDerivatives(
const double*
const adX,
342 double*
const adXDot)
const;
345 virtual void AddElementForce(
int cableElement,
346 const double adPosA[3],
347 const double adVelA[3],
348 const double adPosB[3],
349 const double adVelB[3],
359 virtual void AddNodeForce(
const double [3],
const double [3],
double [3])
const { }
371 const double posA[3],
const double velA[3],
const double posB[3],
const double velB[3],
372 const double waterVel[3],
double forceA[3],
double forceB[3])
const;
382 const double* posA,
const double* velA,
383 const double* posB,
const double* velB,
384 const double* X,
double dFA_dposB[9],
double dFA_dvelA[9])
const;
398 environment::wake::ElementFlowInteraction
m_flow;
400 double m_elVelWater[3];
401 double m_elMeanPos[3];
402 double m_elMeanVel[3];
404#ifdef FH_VISUALIZATION
406 Ogre::Root* m_ogreRoot;
407 Ogre::SceneManager* m_sceneMgr;
408 Ogre::Entity* m_renderElement;
409 Ogre::SceneNode* m_renderNode;
410 Ogre::ManualObject* m_cableRenderObj;
413 Ogre::Entity* m_renderSphere[2];
414 Ogre::SceneNode* m_renderNodeSphere[2];
419 mutable bool m_forceOutsideJacobian =
false;
Definition CableElDynStiff.h:31
Definition InternalCable.h:191
virtual ~InternalCable()
The destructor deletes dynamically allocated memory.
void ComputeStructuralJacobian(const double *posA, const double *velA, const double *posB, const double *velB, const double *X, double *J, int nStates, int stateOffset) const
double m_eA
The stiffness of the cable.
Definition InternalCable.h:391
double ** m_aadForceB
The force on the B nodes.
Definition InternalCable.h:396
void EvaluateElementsAt(const double *adPosA, const double *adVelA, const double *adPosB, const double *adVelB, const double *adX, double dT) const
virtual void AddNodeForce(const double[3], const double[3], double[3]) const
Definition InternalCable.h:359
double ** m_aadForceA
The force on the A nodes.
Definition InternalCable.h:395
bool HasForceOutsideJacobian() const
Definition InternalCable.h:213
void AddEndpointJacobianContributions(const double *posA, const double *velA, const double *posB, const double *velB, int globalPosIdxA, int globalVelIdxA, int globalPosIdxB, int globalVelIdxB, double endInertiaA, double endInertiaB, const double *X, double *J, int nStates, int stateOffset) const
void MarkForceOutsideJacobian() const
Definition InternalCable.h:363
void AddBareElementForce(int cableElement, const double posA[3], const double velA[3], const double posB[3], const double velB[3], const double waterVel[3], double forceA[3], double forceB[3]) const
unsigned long m_numNodes
The number of nodes of the cable.
Definition InternalCable.h:327
void TakeWakes(const double *adPosA, const double *adPosB, const double *adX, double T)
SCableSpec m_CableSpec
The cable specification.
Definition InternalCable.h:390
environment::wake::ElementFlowInteraction m_flow
The flow at the element midpoints, the other objects' wakes taken per step (MARE-0223); the Environme...
Definition InternalCable.h:398
double m_meanTensionTime
The time of the last AdvanceMeanTension.
Definition InternalCable.h:392
double NodeInertia(unsigned long node) const
double EndInertia(int end) const
unsigned long * m_iStatePos
An array of indices to the node position states.
Definition InternalCable.h:386
environment::EnvironmentProvider * m_environment
m_flow's Environment, from FinalSetup; null before it and without one (fhsim_fishery's tests set it b...
Definition InternalCable.h:399
CableElDynStiff ** m_cableElements
An array holding the cable elements.
Definition InternalCable.h:394
virtual void OdeFcn(const double *const adPosA, const double *const adVelA, const double *const adPosB, const double *const adVelB, const double *const adX, double *const adXDot, double dT) const
Calculates the state derivatives and the end forces.
bool SegmentEndBlocks(unsigned long segment, const double *posA, const double *velA, const double *posB, const double *velB, const double *X, double dFA_dposB[9], double dFA_dvelA[9]) const
virtual bool InitializeStates(const double *const adPosA, const double *const adVelA, const double *const adPosB, const double *const adVelB, double *const adX)
Method for setting initial conditions when the input is known, which may be implemented in the indivi...
unsigned long m_numElements
The number of elements to divide the cable into.
Definition InternalCable.h:326
double GetLength()
Calculates the length of the cable.
void UpdateCable(double newLength)
Sets the unstretched length of the cable, divided equally between its elements.
unsigned long * m_iStateVel
An array of indices to the node velocity states.
Definition InternalCable.h:387
void AddEndForcesAndInertia(double *const adEndForceA, double *const adEndForceB, double *const pdEndInertiaA, double *const pdEndInertiaB, const double *const adPosA, const double *const adVelA, const double *const adPosB, const double *const adVelB, const double *const adX, double dT)
Adds the end forces and inertia to the supplied data structures.
void AdvanceMeanTension(const double *adPosA, const double *adPosB, const double *adX, double T)
InternalCable(ISimObjectCreator *creator, const SCableSpec &CableSpec)
The constructor sets the pointer to the output object and the parser object.
Contains some specifications and methods used for rendering cables.
Definition InternalCable.h:88
SCableRenderSpec(int numFaces, int numElements, double drawDiameter)
Definition InternalCable.h:107
~SCableRenderSpec()
The destructor frees allocated memory.
Definition InternalCable.h:139
void Update(int element, const double *adElPosA, const double *adElPosB, const double *adDirection, double dL0)
Definition InternalCable.h:156
Contains some specifications used for simulating cables.
Definition InternalCable.h:36
void Reset()
Resets the specification to the defaults.
Definition InternalCable.h:60
double CalcEA()
Calculates the stiffness of the cable.
Definition InternalCable.h:80
SCableSpec()
The constructor sets some default values.
Definition InternalCable.h:55