11#ifndef CInternalCable_H
12#define CInternalCable_H
15#include "cable/subroutines/CableElDynStiff.h"
17#include "sfh/constants.h"
18#include "sfh/linalg.h"
19#include "sfh/math/array.h"
20#include "sfh/math/math.h"
21#include "sfh/timers/StopWatch.h"
23#include <fhsim/simobject/SimObject.h>
24#include <fhsim_environment/EnvironmentProvider.h>
36 double numericalDamping;
43 double maxAcceleration;
44 double stepSafetyFactor;
46 double eAdaptationPeriod;
47 std::string materialName;
49 std::string cableName;
69 maxAcceleration = 1e10;
70 stepSafetyFactor = 50;
72 eAdaptationPeriod = 0;
73 materialName =
"Trawl/SteelWire";
81 return sfh::pi * 0.25 * diameter * diameter * dE;
94 double* adFacePosNormal;
95 double* adTextureCoordU;
96 double* adTextureCoordV;
108 drawDiam = drawDiameter;
109 numRenderEdges = numFaces + 1;
110 sizeIndexBuffer = numElements * numRenderEdges * 2;
111 textureScale = 5 * (sfh::pi * drawDiam);
112 aiIndex =
new int[sizeIndexBuffer];
113 deltaTheta = 2 * sfh::pi / numFaces;
114 adTheta =
new double[numRenderEdges];
115 adSinTheta =
new double[numRenderEdges];
116 adCosTheta =
new double[numRenderEdges];
117 adCirclePos =
new double[(numElements + 1) * (numRenderEdges) * 3];
118 adFacePosNormal =
new double[(numElements + 1) * (numRenderEdges) * 3];
119 adTextureCoordU =
new double[numRenderEdges];
120 adTextureCoordV =
new double[numElements + 1];
121 adTextureCoordV[0] = 0;
122 for (
unsigned short i = 0; i < numRenderEdges; i++) {
123 adTheta[i] = i * deltaTheta;
124 adSinTheta[i] = sin(adTheta[i]);
125 adCosTheta[i] = cos(adTheta[i]);
126 adTextureCoordU[i] = adTheta[i] * (sfh::pi * drawDiam) / textureScale;
129 for (
int element = 0; element < numElements; element++) {
130 for (
int edge = 0; edge < numRenderEdges; edge++) {
131 aiIndex[i++] = element * numRenderEdges + edge;
132 aiIndex[i++] = (element + 1) * numRenderEdges + edge;
143 delete[] adCirclePos;
144 delete[] adFacePosNormal;
145 delete[] adTextureCoordU;
146 delete[] adTextureCoordV;
155 void Update(
int element,
const double* adElPosA,
const double* adElPosB,
const double* adDirection,
double dL0)
158 sfh::math::FindNotParallel(adDirection, 3, adNotParallel);
161 sfh::linalg::Cross(adDirection, adNotParallel, adNormal1);
162 sfh::linalg::Cross(adDirection, adNormal1, adNormal2);
163 sfh::math::Normalize3(adNormal1);
164 sfh::math::Normalize3(adNormal2);
165 sfh::math::ArrayMultiply(adNormal1, drawDiam / 2.0, 3);
166 sfh::math::ArrayMultiply(adNormal2, drawDiam / 2.0, 3);
167 adTextureCoordV[element + 1] = adTextureCoordV[element] + dL0 / textureScale * 3;
169 for (
unsigned short face = 0; face < numRenderEdges; face++) {
170 for (
unsigned short ind = 0; ind < 3; ind++) {
172 adFacePosNormal[element * ((numRenderEdges) * 3) + 3 * face + ind] = adSinTheta[face] * adNormal1[ind] + adCosTheta[face] * adNormal2[ind];
173 adCirclePos[element * ((numRenderEdges) * 3) + 3 * face + ind] = adElPosA[ind] + adFacePosNormal[element * ((numRenderEdges) * 3) + 3 * face + ind];
175 adFacePosNormal[(element + 1) * ((numRenderEdges) * 3) + 3 * face + ind] = adSinTheta[face] * adNormal1[ind] + adCosTheta[face] * adNormal2[ind];
176 adCirclePos[(element + 1) * ((numRenderEdges) * 3) + 3 * face + ind] = adElPosB[ind] + adFacePosNormal[(element + 1) * ((numRenderEdges) * 3) + 3 * face + ind];
183 double adNotParallel[3];
199 virtual void FinalSetup(
const double dT,
const double*
const adX, ISimObjectCreator*
const creator);
202 virtual void OdeFcn(
const double*
const adPosA,
203 const double*
const adVelA,
204 const double*
const adPosB,
205 const double*
const adVelB,
206 const double*
const adX,
207 double*
const adXDot,
215 const double* posA,
const double* velA,
216 const double* posB,
const double* velB,
217 const double* X,
double* J,
int nStates,
int stateOffset)
const;
231 const double* posA,
const double* velA,
232 const double* posB,
const double* velB,
233 int globalPosIdxA,
int globalVelIdxA,
234 int globalPosIdxB,
int globalVelIdxB,
235 double endInertiaA,
double endInertiaB,
236 const double* X,
double* J,
int nStates,
int stateOffset)
const;
240 const double*
const adVelA,
241 const double*
const adPosB,
242 const double*
const adVelB,
250 double*
const adEndForceA,
251 double*
const adEndForceB,
252 double*
const pdEndInertiaA,
253 double*
const pdEndInertiaB,
254 const double*
const adPosA,
255 const double*
const adVelA,
256 const double*
const adPosB,
257 const double*
const adVelB,
258 const double*
const adX,
264#ifdef FH_VISUALIZATION
266 void RenderInit(Ogre::Root* ogreRoot);
269 void RenderUpdate(
const double*
const adX,
const double* adPosA,
const double* adPosB);
276 void ResetAllNodeForces()
const;
279 void AddAllElementForces(
const double*
const adPosA,
280 const double*
const adVelA,
281 const double*
const adPosB,
282 const double*
const adVelB,
283 const double*
const adX,
287 void CalcDerivatives(
const double*
const adX,
288 double*
const adXDot)
const;
291 virtual void AddElementForce(
int cableElement,
292 const double adPosA[3],
293 const double adVelA[3],
294 const double adPosB[3],
295 const double adVelB[3],
309 sfh::timers::StopWatch m_StopWatch;
317 environment::EnvironmentProvider* m_environment;
318 double m_elVelWater[3];
319 double m_elMeanPos[3];
320 double m_elMeanVel[3];
322#ifdef FH_VISUALIZATION
324 Ogre::Root* m_ogreRoot;
325 Ogre::SceneManager* m_sceneMgr;
326 Ogre::Entity* m_renderElement;
327 Ogre::SceneNode* m_renderNode;
328 Ogre::ManualObject* m_cableRenderObj;
331 Ogre::Entity* m_renderSphere[2];
332 Ogre::SceneNode* m_renderNodeSphere[2];
Definition CableElDynStiff.h:34
Definition InternalCable.h:190
void ComputeStructuralJacobian(const double *posA, const double *velA, const double *posB, const double *velB, const double *X, double *J, int nStates, int stateOffset) const
double m_eA
The stiffness of the cable.
Definition InternalCable.h:308
double ** m_aadForceB
The force on the B nodes.
Definition InternalCable.h:315
~InternalCable()
The destructor deletes dynamically allocated memory.
double ** m_aadForceA
The force on the A nodes.
Definition InternalCable.h:314
void AddEndpointJacobianContributions(const double *posA, const double *velA, const double *posB, const double *velB, int globalPosIdxA, int globalVelIdxA, int globalPosIdxB, int globalVelIdxB, double endInertiaA, double endInertiaB, const double *X, double *J, int nStates, int stateOffset) const
unsigned long m_numNodes
The number of nodes of the cable.
Definition InternalCable.h:273
SCableSpec m_CableSpec
The cable specification.
Definition InternalCable.h:307
void UpdateCable(double newLength, double dT)
Updates the cable for the next step.
double * m_inertiaB
The inertia of the B nodes.
Definition InternalCable.h:313
unsigned long * m_iStatePos
An array of indices to the node position states.
Definition InternalCable.h:303
CableElDynStiff ** m_cableElements
An array holding the cable elements.
Definition InternalCable.h:311
virtual void OdeFcn(const double *const adPosA, const double *const adVelA, const double *const adPosB, const double *const adVelB, const double *const adX, double *const adXDot, double dT) const
Calculates the state derivatives and the end forces.
virtual bool InitializeStates(const double *const adPosA, const double *const adVelA, const double *const adPosB, const double *const adVelB, double *const adX)
Method for setting initial conditions when the input is known, which may be implemented in the indivi...
double * m_inertiaA
The inertia of the A nodes.
Definition InternalCable.h:312
void UpdateInertia()
Updates the inertia of the cable according to the changing length.
unsigned long m_numElements
The number of elements to divide the cable into.
Definition InternalCable.h:272
double GetLength()
Calculates the length of the cable.
unsigned long * m_iStateVel
An array of indices to the node velocity states.
Definition InternalCable.h:304
void AddEndForcesAndInertia(double *const adEndForceA, double *const adEndForceB, double *const pdEndInertiaA, double *const pdEndInertiaB, const double *const adPosA, const double *const adVelA, const double *const adPosB, const double *const adVelB, const double *const adX, double dT)
Adds the end forces and inertia to the supplied data structures.
InternalCable(ISimObjectCreator *creator, const SCableSpec &CableSpec)
The constructor sets the pointer to the output object and the parser object.
Contains some specifications and methods used for rendering cables.
Definition InternalCable.h:87
SCableRenderSpec(int numFaces, int numElements, double drawDiameter)
Definition InternalCable.h:106
~SCableRenderSpec()
The destructor frees allocated memory.
Definition InternalCable.h:138
void Update(int element, const double *adElPosA, const double *adElPosB, const double *adDirection, double dL0)
Definition InternalCable.h:155
Contains some specifications used for simulating cables.
Definition InternalCable.h:33
void Reset()
Resets the specification to the defaults.
Definition InternalCable.h:58
double CalcEA()
Calculates the stiffness of the cable.
Definition InternalCable.h:79
SCableSpec()
The constructor sets some default values.
Definition InternalCable.h:53