83 HydroBall(
const std::string& simObjectName, ISimObjectCreator*
const creator);
84 void OdeFcn(
const double T,
const double*
const X,
double*
const XDot)
const;
86 bool HasJacobians()
const override;
87 void OdeJacobian(
double T,
const double* X,
double* J,
int nStates)
override;
88 int GetJacobianSparsity(
int nStates,
int* rowPtr,
int* colIdx)
override;
90 void InitialConditionSetup(
const double T,
const double*
const currentIC,
double*
const updatedIC, ISimObjectCreator*
const creator);
92#ifdef FH_VISUALIZATION
93 void RenderInit(Ogre::Root*
const ogreRoot, ISimObjectCreator*
const creator);
94 void RenderUpdate(
const double T,
const double*
const X);
98 void SetOutputPortValues(
const double T,
const double*
const X)
const;
99 const double* Position(
const double T,
const double*
const X);
100 const double* Velocity(
const double T,
const double*
const X);
102 ICommonComputation* m_SetOutputPortValues;
103 ISignalPort* m_ForceExt;
104 ISignalPort* m_Current;
105 int m_PositionIndex, m_VelocityIndex;
106 mutable double m_Position[3];
107 mutable double m_Velocity[3];
109 double m_Mass, m_Radius, m_RhoBall;
112#ifdef FH_VISUALIZATION
113 Ogre::SceneNode* m_RenderNode;
114 std::string m_MaterialName;
115 std::string m_MeshName;
environment::sphere_hydro::Sphere m_Sphere
The ball as the environment's sphere law sees it: default density and Cd.
Definition HydroBall.h:110